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Pixel 3 need for speed payback images2/29/2024 ![]() UK-based company Criterion Games would release Hot Pursuit in 2010. Later, Slightly Mad Studios was brought in, releasing Need for Speed: Shift in 2009, followed by a sequel, Shift 2: Unleashed, in 2011. ĮA Canada continued to develop and expand the Need for Speed franchise up to 2002, when another Vancouver-based developer, named Black Box Games, was acquired by EA and contracted to continue the series with Need for Speed: Hot Pursuit 2. The company capitalized on its experience in the domain by developing the Need for Speed series in late 1992. After the purchase, the company was renamed Electronic Arts (EA) Canada. Prior to Electronic Arts' purchase of the company in 1991, it had created popular racing games such as Stunts and Test Drive II: The Duel. The Need for Speed series was originally developed by Distinctive Software, a video game studio based in Vancouver, British Columbia, Canada. Due to its strong sales, the franchise has expanded into other forms of media including a film adaptation and licensed Hot Wheels toys. The franchise has been critically well-received and is one of the most successful video game franchises of all time, selling over 150 million copies of games. The series has been overseen and had games developed by multiple notable teams over the years including EA Canada, EA Black Box, Slightly Mad Studios, and Ghost Games. Additionally, a free-to-play mobile installment released in 2015, Need for Speed: No Limits, is actively developed by Firemonkeys Studios, the developers of Real Racing 3. The most recent game, Need for Speed Unbound, was released on December 2, 2022. The series released its first title, The Need for Speed, in 1994. The series is one of EA's oldest franchises not published under their EA Sports brand. The series generally centers around illegal street racing and tasks players to complete various types of races while evading the local law enforcement in police pursuits. Taking your off-road Super Build roaring through the desert or sliding your drift Super Build along the mountain roads will be special.Need for Speed ( NFS) is a racing game franchise published by Electronic Arts and currently developed by Criterion Games, the developers of Burnout. “I think that people will strike some sort of affinity to our old legends… Where you end up taking your derelict project will be one of your defining moments in the game and being able to take them beyond what you have been able to before will set them apart from the rest. A Nissan Fairlady 240 ZG and an original 1963 Volkswagen Beetle are out there to be found. “Payback is set in the US and so we do have the ’65 Ford Mustang, a ’55 Chevrolet Bel Air, and a 1965 Chevrolet Stepside Pickup.” “However, there are European and Japanese cars thrown into the mix, or rather left abandoned in the world waiting for our players to find them. ![]() “We wanted to select known legends that most people would have an affinity with,’ said Alban. There will be five derelicts to dig up in Payback, three of which are completely new to Need for Speed. “Once they’ve had their first hint and found their first derelict chassis they’ll unlock more pointers and clues as to where the parts for that car are scattered around the world,” explained Alban. Players will get hints while playing Payback regarding the locations of the hidden cars. So for us it was one of those sparks that formed into a complete game feature.” We looked back and realised that we had a large world that we could utilise to guide our players into exploring areas that they wouldn’t necessarily see or experience if they’re hooked deeply into the racing. The idea of taking your own car on a journey from scrap to stock to supercar is an exciting one.” “Hindsight is a wonderful thing and the words, ‘Wouldn’t it have been cool if.’ are always bandied around a studio once a game has shipped. “We’ve introduced a depth to it through having to find multiple chassis and multiple parts throughout the world which can then be built into a car that suits one of the driving styles and character traits. ““What we’ve done with our derelicts in Payback is combine the exploration elements of driving around a rich and diverse open world with the gameplay elements of finding parts for your cars and the exciting action driving experience into one,” said Alban.
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